first Nim draft

This commit is contained in:
Denis Lehmann 2021-07-27 19:11:07 +02:00
parent 138d663cfc
commit fede603b99
2 changed files with 86 additions and 0 deletions

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import huepaperlib
let bc = getBaseColor()
let cols = createColors(bc, hueMax = 0.5)
let img = createBaseHuepaper(cols, 1920, 1080)
img.saveHuepaper("test.png")

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huepaperlib.nim Normal file
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import chroma, pixie, random
proc getBaseColor*(colorString: string = "", satMin: float = 0.2,
satMax: float = 1.0, lumMin: float = 0.2, lumMax: float = 0.9): ColorHSL =
## Get base HSL color for a huepaper by `colorString`.
# If no color string is given, create a random color
if colorString == "":
randomize()
let
hue = 360 * rand(1.0)
sat = 100 * (satMin + rand(satMax - satMin))
lum = 100 * (lumMin + rand(lumMax - lumMin))
result = hsl(hue, sat, lum)
# Else try to parse string
else:
try:
result = colorString.parseHtmlColor.hsl
except InvalidColor:
result = ("#" & colorString).parseHtmlColor.hsl
proc createColors*(baseColor: ColorHSL, hueMax: float = 0.1,
satMin: float = 0.2, satMax: float = 1.0, lumMin: float = 0.2,
lumMax: float = 0.9): array[4, ColorRGB] =
## Create four RGB corner colors for a huepaper based on a HSL `baseColor`.
randomize()
let
maxSatDiff = 0.1
maxLumDiff = 0.1
# Create four random colors similar to the given base_color
for i in 0 .. 3:
var
tmpHue = baseColor.h + 360 * (-hueMax / 2.0 + rand(hueMax))
tmpSat = baseColor.s + 100 * (-maxSatDiff + rand(2.0 * maxSatDiff))
tmpLum = baseColor.l + 100 * (-maxLumDiff + rand(2.0 * maxLumDiff))
# Correct hue
if tmpHue > 360.0:
tmpHue -= 360.0
# Clip saturation and luminance
tmpSat = min(100 * satMax, max(100 * satMin, tmpSat))
tmpLum = min(100 * lumMax, max(100 * lumMin, tmpLum))
result[i] = hsl(tmpHue, tmpSat, tmpLum).color.rgb
func blend(c1, c2: ColorRGB, factor: float): ColorRGB =
## Blends color `c1` to color `c2` with a `factor` from 0 to 1.
result.r = (uint8)((1.0 - factor) * (float)c1.r) + (uint8)(factor * (float)c2.r)
result.g = (uint8)((1.0 - factor) * (float)c1.g) + (uint8)(factor * (float)c2.g)
result.b = (uint8)((1.0 - factor) * (float)c1.b) + (uint8)(factor * (float)c2.b)
func createBaseHuepaper*(colors: array[4, ColorRGB], width,
height: int): Image =
## Creates a base huepaper with given `width` and `height`.
## The `colors` are placed in clockwise order, beginning from top left.
result = newImage(width, height)
var
leftColor: ColorRGB
rightColor: ColorRGB
for y in 0 ..< height:
leftColor = colors[0].blend(colors[3], y / (height - 1))
rightColor = colors[1].blend(colors[2], y / (height - 1))
for x in 0 ..< width:
result[x, y] = leftColor.blend(rightColor, x / (width - 1))
proc saveHuepaper*(huepaper: Image, filePath: string) =
## Save `huepaper` at `filePath`.
huepaper.writeFile(filePath)